1. AC-15 - Official Enter the Gungeon Wiki - Fandom
AC-15 is a gun that becomes more powerful if the player has armor. If the player has no armor, it fires low-damage purple bullets with a high rate of fire.
AC-15 is a gun that becomes more powerful if the player has armor. If the player has no armor, it fires low-damage purple bullets with a high rate of fire. If the player is armored, it fires fast, piercing, high-damage blue bullets with a slower rate of fire and strong knockback. Armored Corps - If the player also has Void Core Assault Rifle, both guns gain increased fire rate and shot speed. Steel Skin - If the player also has Nanomachines, it will remain in its powered-up form without having a
2. Talk:AC-15 - Official Enter the Gungeon Wiki - Fandom
AC-15. 1 to 5 armor. Is there a difference. I feel like it a good question. If not I'm just dumb. ... Tell us why you love anime and gaming! Watch anime and play ...
1 to 5 armor. Is there a difference. I feel like it a good question. If not I'm just dumb. LinkDove (talk) 22:35, 1 September 2018 (UTC) It's LinkDove (talk) 22:36, 1 September 2018 (UTC) More...
3. Gungeon God - Enter the Gungeon Cheat Sheet
11 okt 2019 · AC-15. "Armor Class Non-Zero". ItemID: 545. An automatic gun that becomes more powerful when you have armor; The power increase can also be ...
Enter the Gungeon cheat sheet wiki - A quick reference guide for checking descriptions about every single gun and item in the game
4. AC-15 - Enter the Gungeon 日本語版Wiki Wiki*
17 dec 2023 · 減算式のアーマークラスは小さい程防御能力が高いことを表す古い形式のもので、かつて減算式を採用していたウィザードリィの説明書には『AC10≒裸、AC-( ...
英名:AC-15
5. Enter the Gungeon - Page 10 - FearLess Cheat Engine
15 aug 2018 · AC-15: 545. The Exotic: 563. Rubenstien's monster: 609. Boxing Glove: 539. Combined Rifle: 519. Elimentaler: 626. High Dragunfire: 670. Mimic ...
private void OnGUI() { int[] array = new int[] { 131, 102, 212, 115, 309, 457, 170, 281, 260, 262, 263, 264, 466, 269, 270, 307, 343, 437, 452, 454, 490, 491, 492, 249, 301, 318, 442, 232, 451, 461, 494, 434, 271, 529, 572, 564, 580, 526, 641 }; GUI.Label(new Rect(175f, 20f, 200f, 25f), "Give Heart (F1)"); GUI.Label(new Rect(175f, 40f, 200f, 25f), "Give Ammo (F2)"); GUI.Label(new Rect(175f, 60f, 200f, 25f), "Give Armor (F3)"); GUI.Label(new Rect(175f, 80f, 200f, 25f), "Punchout Max Health (F4)"); GUI.Label(new Rect(175f, 100f, 200f, 25f), "Punchout Max Super (F5)"); GUI.Label(new Rect(175f, 120f, 200f, 25f), "Give Blank (F6)"); if (Input.GetKeyDown(KeyCode.F1) && !this.spawning) { base.StartCoroutine(this.SpawnHeart()); } if (Input.GetKeyDown(KeyCode.F2) && !this.spawning) { base.StartCoroutine(this.SpawnAmmo()); } if (Input.GetKeyDown(KeyCode.F3) && !this.spawning) { base.StartCoroutine(this.SpawnArmor()); } if (Input.GetKeyDown(KeyCode.F6) && !this.spawning) { base.StartCoroutine(this.SpawnBlank()); } if (GUI.Button(new Rect(20f, 20f, 130f, 30f), "Cheat Menu")) { Pausem*nuController.ShowHide = !Pausem*nuController.ShowHide; } if (Pausem*nuController.ShowHide) { GUI.Box(new Rect(20f, 50f, 180f, 325f), ""); if (GUI.Button(new Rect(25f, 80f, 170f, 30f), "Give Ammo")) { LootEngine.TryGivePrefabToPlayer(PickupObjectDatabase.GetById(78).gameObject, GameManager.Instance.PrimaryPlayer, true); } if (GUI.Button(new Rect(25f, 115f, 170f, 30f), "Give Junkan")) { LootEngine.TryGivePrefa...
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